Cover image of Dying Light: The Beast

As a member of the Gameplay AI Team, I worked on behaviours of all human AI archetypes, with enemies equipped with firearms being my main specialty. On top of that, I developed and maintaned various gameplay systems related to AIs, and provided an additional support with boss fights. Apart from programming, my usual day consisted of working closely with gameplay animators, game designers and level designers.

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Screenshot of credits of Dying Light: The Beast, with my highlited name, and crudely photoshopped me pointing at it